![]() ![]() He was also involved in creating the game’s storyline, a role he described as “only slightly less than it was for X1”. Instead of designing the game’s various pieces of artwork as he had done in the past, Keiji Inafune focused his attention on being a producer. The rest of the history follows here thanks to the game’s Wikipedia Page: In X4, they made him play COMPLETELY different from X and it shows, but will get to that in the gameplay portion. In Mega Man X3, he was more of an ‘extra’ character with larger health and a stronger Mega Buster. One thing they set out to do was make Zero playable, but work different compared to X. This game has a simple history, with the developers trying to make a great sequel to the fun Mega Man X3. Mega Man X4 is my favorite Mega Man X title and I can’t wait to explain why this is such a fun action platformer. We even get insight on backstory of Zero! It brings a lot to the X series in major ways new gameplay style, updated presentation, and anime cut-scenes. This continues my ongoing Mega Man Retrospective and since I covered MM4, lets move to the fourth Mega Man X title! Man, this game is a massive one.
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